

Sometimes ammo can be found around the map, and certain classes stock you back up but it’s not common enough, nor is the resupply large enough, to let you be totally reckless. “Despite the trigger-happy approach to combat, it becomes much more tense and tactical the more you play. So fun that, if you’re not bothered by a lack of variety (think MOBAS, which are often played in one mode), there’s enough here to keep you entertained for a long time.

Everything is frantic and on fire, and pulling through with your class abilities, limited weapons and ammo, and some good old-fashioned teamwork (and yelling) is incredibly fun. The heavy-duty commando is holding his own for now, but his ammo’s low and he’s about to be vomited on by a huge, bloated monster.

The sharpshooter up on the ledge doesn’t see the cloaked enemies sneaking up behind her. You might look around and see that, over by the bus, a zombie is gnawing on the medic’s leg while others close in for a bite. The Walking ZedKilling Floor is great at replicating those moments in movies where everything is going very wrong for our heroes. Gearing up, putting together a balanced team, and seeing how well you do remains fun time after time. Once you do find a few classes you like, you can really dive into what Killing Floor is all about: killing stuff with your friends, earning money (or “Dosh”), buying better guns and armor between rounds, and doing it all over again. If you’re into Killing Floor for the long haul, it might matter, but the bonuses I saw from this throughout 15 hours of play were negligible. You can level up classes you aren’t even playing, which is a good touch, but that progress is very slow and it forces you to buy odd weapons or play in ways that don’t line up with your equipped class. There are all new mechanics included in these weapons, mimicking their functionality in the games they come from, as well as some all new animations made from scratch, completely custom audio, and they are completely free and open source.“So, if you’re interested in a class but you’re not sure if it fits your style, you can easily put in the time of a short-ish shooter campaign only to learn that you don’t care much for it. The mod currently contains the following weapons:Įxpanded Concept from Halo: Contact Harvest - XBR55/SOCOM Make sure to check the change notes for a complete list of changes in the current v1.1 patch It contains 15 new weapons, with extensive effort being put into making the weapons both feel as they did in the Halo games they come from, and also to fit well into the balance of Killing Floor 2. This is the first phase of a multi-part mod for the game. Halo Mod - Weapons Now with French language support!
